If your story involves one or more fight scenes, you have a great opportunity. You can thrill your audience, change the course of the plot, and reveal new depths to your characters . . . or you can bore your viewers to tears, and make them wish that the battle would please just end already.
I’m going to give you six tips for writing better fight scenes, so you can keep your audience on the edge of their seats while giving a whole new level of depth to your story and cast.
When you’ve finished a book, you feel like a hero. The work may have some warts, but it’s yours, and it’s done! The next step is to test it out on some readers and see how well the book works. This is called Beta Testing (or just “beta-ing”) your book.
Reader feedback can teach you a lot, but it can also be hard to filter the signal from the noise. The key is learning how to process that feedback so you can make productive edits. Today I’ll teach you how I learned to do this.
“Don’t write third person omniscient.” That’s a piece of advice often echoed by editors, publishers and agents alike. But being the rebellious creatures they are, as soon as authors hear someone tell them what they must do, they get an itch to do the exact opposite.
But before you “stick it to the man” and start drafting your magnum opus in third person omniscient, let’s look at some examples of when that perspective is best used and discover why the industry often favors “closer” points of view.
The first time I wrote a novel, I didn’t think about genre until the first draft was done, and I began trying to untangle my mess in revision. After two painful years (mostly comprised of avoidance, procrastination, and general despair), I hired a developmental editor who began our first phone call by asking, “What kind of book is this?” and “Who is your ideal reader?”
“It’s for everyone,” I said. I could hear the rise and fall of my breathing in the silence.
“No, it isn’t,” she said in a kind, but firm voice. Within minutes, I realized I had skipped a clarifying question that would guide every step of the book process from the plot and characters to cover design and marketing.
I have two groups of friends. First, there are friends that love to plan and have zero surprises in their life. These are the friends that help you move and get you to the airport on time.
The other group is the friends who are up for anything. They turn the corner and find the best Thai restaurant no one has heard of. They will convince you to stay out late, way too late, especially when you work early in the morning.
With my friend Robbie, “an up for anything” kind of fella, I discovered the best way to practice my improvisation and character development . . . simply by tapping a button on my phone.