The 7 Basic Plots: Comedy

I’ve recently gotten my roommates to watch Arrested Development with me, which is great because Netflix released the new season a couple weeks ago (which I still haven’t watched), so the three of us are working through the first three seasons together. We’re pretty much all snickering through each episode. But that’s the whole point of comedy, right?

Welcome to the last of the seven basic plots: the Comedy.

The 7 Basic Plots: Tragedy

Hard to believe as it may be, we’re down to the final two basic plots, but they’re also the two most well known.

These two basic plot types make up the two halves of the drama masks that represent classic theatre, and you can categorize most of Shakespeare’s plays into one of the two.

Today’s basic plot: the tragedy.

The 7 Basic Plots: Rebirth

I have a confession to make: I’m kind of into Doctor Who. In general, sci-fi is not my thing, and if there are aliens involved, it is even less my thing, yet here we are. I think it’s the characters and their arcs that make me keep watching (that, and the fact that David Tennant is probably the most adorable man on the face of the planet). The series got its start in the 1960s, and is currently on its 11th Doctor. How does that work, you ask? Briefly, the Doctor is an alien who can regenerate himself when he’s close to dying. He’ll take on a new appearance and personality, but have the same memories. Neat way for the series to live on forever, eh?

This regeneration, while not exactly its own plot, brings me to the next type of plot of Booker’s seven: Rebirth.

The 7 Basic Plots: Voyage and Return

I recently re-read The Phantom Tollbooth, which was one of my favorite books in grade school, and still holds up fairly well ten-to-fifteen years later. If you haven’t read it, I highly recommend it, but it largely centers around a boy named Milo who is convinced he lives this boring life and is content to just slump his way through it, until one day there is a mysterious package waiting for him when he gets home, which contains the titular tollbooth. Milo assembles the tollbooth, gets in a toy car, and suddenly is in a magical land of logic, numbers, words, ideas, and more puns than you can shake a stick at. He makes some friends, goes on a Quest, becomes a hero, and returns home a little more mentally stimulated and less bored.

This structure is the cousin of the Quest: the Voyage and Return.